Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. Dramatic Entrance can be acquired from shops, or the "Match and Keep!" event. Thanks in advance. It costed 1, and you picked 1 card in the hand to exhaust. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. r/slaythespire • Daily Slay the Spire Discussion (248/696): Fire Breathing. I finished pretty. First turn of the round. As a Common card, it can be found as a reward after combats. More Fandoms. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Today on Slay The Spire, we discover that the weakness was me. Irradiated_Coffee • 1 mo. It's not a lot, but it will be the difference between life and death in tough fights. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. First turn of the round. 6 Spot Weakness 4/12 No. 7 Headbutt 3/12 No. Deal 7 (10) damage for each exhausted card. I don’t have the zero cost strength boosting card in the list, but that makes Heavy Blade playable early in your Slay the Spire climb. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. Ironclad Pain build. Bludgeon is a Rare Attack card for the Ironclad. Enemy has attack numbers above. If an enemy intends to attack, gain 3(4) Strength. Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. If I. 5 damage, and sts typically rounds damage up. upgrade all cards and receive Mark of the Bloom (Relic), 3. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I really only pick this option if I'm desperate for scaling and haven't been offered something like a shuriken/inflame/spot weakness. This makes the card a particularly effective counter to accumulated Dazed. Shrug it Off is the best Ironclad card IMO. 7) Transform 2 cards (lose 14 Max HP) - it has a price AND the result may be unpleasant. Slay the Spire Indie game Roguelike Gaming. I played Spot Weakness. Ethereal cards Exhaust themselves at the end of the turn, which triggers Feel No Pain. The Silent is from a group of hunters that undergo a rite of passage at some point. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 如果敌人的攻击附加效果或者同时具有两个意图,仍然给予玩家 力量 ,即使敌人的伤害降低到0。. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). . Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. When Upgraded, it instead deals 10 damage and draws 2 cards. Reply spirescan-bot. I played Spot Weakness. For ironclad, the most straight-forward ways are: Strength scaling (Demon Form, Spot Weakness, Inflame, Limit Break) + Any multi attack cards (Sword Boomerang, Twin Strike, Pummel) or Heavy Blade. Reaper is a Rare Attack card for the Ironclad. Ethereal. Exhaust. Reckless Charge+ card nerfed damage by 1. slay the spire is not meant to be a game where we design a deck before beginning, it is meant to be a game where we adapt to what we discover. Here's the step by step: 1- First, play Rushdown to apply its effects on this turn/fight. Also has a strong upgrade. Attack Chances: 15% Defensive Stance, 15% Gloat, 25% Face Slap, 45% Heavy Slash. spot weakness in a bigger one) and spin to win. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. if you just try to play normally, the card's value ticks down the further up the spire you climb, where pretty much all. Inflame, Spot Weakness, Demon Form, Limit Break) you can hit like an absolute truck with Ironclad. When the enemy dies, deal damage to ALL enemies equal to its max HP. Upon upgrade, it deals 2 more damage. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). First turn of the round. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. 75 terms. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. A Thousand Cuts is weak even in a deck optimized for it. An upgraded Inflame gives you only one less strength than Flex+, and it’s value is permanent, for the cost of only one energy. 0: The Watcher Fixed Armaments card not updating descriptions of upgraded cards. #6. Headbutting a Spot Weakness before a defense/debuff turn is the best teacher. Analysing the strength of a relic through other card games that work completely different than slay the spire doesn't make much sense. Draw 3 cards, discard 1 card. I played Spot Weakness. It deals 8 damage to every enemy, and counts as an attack on them all. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Anger is an Attack card for the Ironclad. It also shares the weakness of many powers, in that playing it does not benefit you until the next turn. Patch V2. It costed 1, and you picked 1 card in the hand to exhaust. Most ironclad builds have at least some strength gain though. If you're considering choosing collar you should check how. This. At the start of your turn, draw 1 card and discard 1 card. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . Struggled mightily on The Champion. Works well with strength relics, for obvious reasons. This makes it an integral card in Block-based decks. Weak creatures deal 25% less damage with Attacks. 7 Entrench 3/12 No. 20+ block when used, USED WEAKNESS AND STRENGTH EVERY OTHER TURN. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. Upon upgrade, it deals (14 + 5*Strength) damage instead. And you're not guaranteed to see Reaper, and Rupture isn't very strong on its own. So with that effect, the. The Ironclad begins a run with 5 copies of Strike in the deck. Ironclad, Defect with self repair, Watcher because. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. I always wondered why Immolate card got that name. Enemy has attack numbers above. Ethereal. Finally got it, Reaper really made a huge difference, i used a strenght-based deck, inflame + limit break. When HP drops below 50%, uses Anger the next turn. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. Members Online You can essentially have everything unlocked by modifying these three files in your Preferences or BetaPreferences directory with a text editor like Notepad++: One of the best reworks in 2. When I started playing, it already had the effect it has now. If I. I played Spot Weakness. Corpse Explosion is a Green attack card in Slay the Spire. Other Quizlet sets. PM me with up to 7 [[cardname]] or [[relicname]]. Slay the Spire is a deck building Roguelike game. Then there's the All for One shenanigans. Very few bosses only attack you without. There are three common 1-energy silent block cards, and they are all good/meh depending on the deck and situation. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. I always wondered why Immolate card got that name. Hey all! I’m back after some medical hell! Spent a lot of time in the hospital, but now I’m back in the saddle again! So let’s kick of this Daily Discussion with a bang! Dodge and Roll (Silent - Skill) Cost: 1 Energy. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). First turn of the round. My STR went from from 3 -> 6. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. When I started playing, it already had the effect it has now. The majority of turns in Slay the Spire you are being attacked, so there's a greater chance say of having to scale + block, than getting to scale when you're not being attacked. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Members OnlineDemon form is a nooby card disguised in gold letters imo because. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Strength affects Heavy Blade 3 (5) times. r/slaythespire. But more importantly: you can play this card over and over again to get more and more strength. 0% confident you mentioned Spot Weakness in your post. Still a pretty tough fight for us. Call. Very thorough list of cards to deal with the Awakened one. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. [[Inflame]] and [[Limit Break]] are great too. Sword Boomerang is an Attack card for the Ironclad. hey! I did see some other posts about Spot Weakness bugs. F3: Cleave or twin strike are both good options here. More Fandoms. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. First turn of the round. I literally have no idea. Offering supports this plan of attack better than feed or immolate, since you could theoretically draw into whirlwind on turn 1 with 6/4 energy and output. 171K subscribers in the slaythespire community. Cent if you leave them alone will bash you with attacks every turn, Mystic sometimes heals and does significantly less damage. Barricade is a fairly significant card if you've got the defense cards. So with that effect, the. nob, probably worse vs lagavulin, and better vs sentries. Weekly Patch 20: Immolate Cleave card damage buff. Patch V2. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). As I learned Ironclad from the top players I noticed in general they are hardly even going strength as their gameplan, and if they do, spot weakness > inflame >>>>> Demon Form or Rupture. This was just a weird, very clear issue. And this card here is the card that breaks. Dark Embrace is a Power card for the Ironclad. Pommel strike is a very good card for. It's good in Barricade based decks, but that's all I know. For me it'd be between fusion hammer and pyramid. already have clockwork souvenir or orange pellets so you can cleanse the strength down debuff and use flex as a pseudo spot weakness in decks that really want the strength gain but couldn't get anything better. One of the best reworks in 2. timmytrieshard. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. r/slaythespire. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Not playing Pact this turn. Iron Wave is an Attack for the Ironclad. As a Common card, it can be found as a reward after combats. Each point of Strength gives +1 damage per hit. Pummel Ironclad Uncommon Attack. Ironclad has the highest HP in Slay the Spire and focuses on a strong attack. This is a Silver trophy. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. I played Spot Weakness. When I started playing, it already had the effect it has now. I've been picking this up more often after the discussion on Heavy Blade in this very sub and how the top comment suggested that Sword Boomerang is a better Strength. The Silent class is a good choice for players who want to focus on avoiding combat, or for those who want a more fast-paced game. Features. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. This was just a weird, very clear issue. Fantasy. Immolate is a Rare Attack card for the Ironclad. 834. Sure, it's busted, but the game is better because of it. When the player is Weakened, they deal 25% less damage with Attacks. Most ironclad builds have at least some strength gain though. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. hey! I did see some other posts about Spot Weakness bugs. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. As a Common card, it can be found as a reward after combats. Very solid pickup. yea, pretty much all of this is spot on. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. First turn of the round. Uncommon: Armaments: Skill: 1: Gain 5 Block. Bludgeon features a good energy-damage ratio, with nearly 11 damage per energy before being upgraded, and 14 when after being upgraded. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. gain 999 gold and two Normality (Curse), or 4. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. Enemy has attack numbers above. Spot Weakness Ironclad Uncommon Skill. Sword Boomerang Ironclad Common Attack. So with that effect, the. 78 terms. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). I think they work well for each class, since Ironclad tends to be low on card draw while Silent tends to be low on strong attacks. Hexaghost really likes the number 6 but if you have a constant source of weak, this might be a good potion. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. I tend to play very aggressive decks, and I find limit break and a few spot weaknesses/flex/inflame( I don't rate inflame very highly because of the lower strength gain initially) to be a pretty good game. First turn of the round. I wouldn't take demon form early in act 1 but I probably would after that. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Ironclad Pain build. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. While intimidate can be good once you have a lot of multi-hits or things that hit all enemies like cleave, being able to snag a card from discard is extremely powerful and can really help set up your next turn. Pommel strike is a very good card for that reason. There is lots of mechanics in slay the spire that make it so thinning your deck is often not a. i just dont get it. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Pyramid decks for ironclad tend to not have energy problems since you got sentinel, bloodletting, seeing red and offering. 직업별 공략, 승천 난이도, 도전 과제 등 각종 모드들까지 포함할 예정이니 참고하시어 도움이 되었으면 좋겠습니다. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. Faster cycling to replay spot weakness, reaching spot weakness earlier to begin with, discounted echo form. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Overall I'm leaning pyramid though, 5. You could stack block (harder strat) with barricade and go full on body slam. Spot weakness is a decent source of instant strength and its conditions are easily met. I then applied. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. The benefit of spot weakness is that it can be played. Ginger: You can no longer become Weakened. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. Utretch • 3 yr. Strength affects Heavy Blade 3 (5) times. -3 spirescan-bot • 8 mo. I played Spot Weakness. When I started playing, it already had the effect it has now. If you are past Floor 4 and haven't seen any of the cards above, try to at least get one of the cards below before fighting any elites:Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Deceive Reality. If you're considering choosing collar you should check how. If an enemy intends to attack, gain !M! Strength. Second Wind Ironclad Uncommon Skill. hey! I did see some other posts about Spot Weakness bugs. . This build is slightly harder to pull off if you are inexperienced with the game, as it revolves around sacrificing your health for various bonuses. See moreSpot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Upgraded Limit Break, which doubles Strength and is NOT exhausted. I don't usually run exhaust decks with the Ironclad, but this card is just fantastic on them. Welcome to my Slay the Spire 100% Achievement Guide. So with that effect, the. But at higher ascensions i would have been wrecked by some of the elites i took on. Rely on spot? Check your discard pile to see if it's there. Strength building with either Demon Form or, Spot Weakness/Inflame + Limit Break work well for me. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Good cards are sometimes bad, and bad cards are sometimes good. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Strength: Limit Break + Inflame/Spot Weakness + multi-hit attacks. Uses Taunt every 4th turn. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. QoL: colored map, colored powertips, highlight path, minty spire, optimize the spire, relic stats. Dark Embrace, Spot Weakness etc. Called Shot - is now uncommon, always 0-cost and draws 1>2 cards. Necronomicon is a Relic obtained through the Cursed Tome Event. But since I also was interedes in how cards got changed, I have seen the old version. i pretty much only play the silent. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Strength is a buff that increases damage dealt by Attacks. Upgraded Limit Break, which doubles Strength and is NOT exhausted. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Note that we have to play Spot Weakness here since without it 4x Strike (36) + 2x Anger (18) + Bash (12) = 66 damage is not lethal. The damage output is phenomenal, and it synergizes really well with card. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Ironclad still have other forms of draw. ago. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Deal 8 damage. I then applied. It's pickable given your deck, but not as good as Wraith Form and Burst. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. With either another 0 cost All for One or a 0 cost Hologram, if you hit a 0 cost All for One, you'll end the fight on the spot. Clash is an Attack card for the Ironclad. This was just a weird, very clear issue. The rest was just spent removing cards and picking up the odd defensive card. Upgrade a(ALL) card(s) in your hand for the rest of combat. So I'm missing Spot Weakness, Limit Break, and Heavy Blade, but apparently they should be the very first set of cards you unlock as Clad?. First turn of the round. Choosing this as second boss relic is a safe option. B) Make effects like Weaken last longer. It costed 1, and you picked 1 card in the hand to exhaust. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. Spire spear is another enemy where it can save your ass in act 4. I was up against the awakened one, which wasn’t looking good bc I didn’t have much scaling yet. The only situation I consider Flex useful is with Limit Break and Whirlwind, since it has less downsides in decks. It's expensive at 2 energy. And letting your own blood to amplify your damage, and hitting each enemy every time you lose a card, and gaining energy by hovering close to death. Entrench decks with body slams are the most consistent in terms of beating act 4. Discard build key cards: Tactician or Reflex. Aug 31, 2021. chris_eagle. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. Weekly Patch 42: Reboot. Energy relic and non energy relic usually work as same in all fights. Instead prioritise question marks. Also has synergy with. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. Weak does not affect Poison or Thorns damage; it. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. I very rarely pick this card personally. Watcher Cards. It also has the amazing Meteor Strike, which can only cost between 0-3 with Snecko (aka not 5). You can get this trophy by combining the previously mentioned card with Spot Weakness [Skill: If the enemy intends to attack, gain 3 Strength] and/or Demon form [Power: At the start of your. personally, a jax is basically a must take; no matter the deck, I always reason that the 3 HP I lose is worth the 2 strength (maybe that 2 strength over 3 rounds is just enough damage to kill that elite that's about to hit for 20 something). [/quote] You seem to be mixing up rarity of cards and efficiency. The fewer cards of other types are taken, the easier it is to play Clash. Tricky with watcher cuz stance swapping and retain but worth trying on anyone. Another reason is that ironclad decks do not require much energy to function well. Very thorough list of cards to deal with the Awakened one. fight an act 1 boss to receive a rare relic, 100 gold and standard rewards, 2. So with that effect, the. Enemy has attack numbers above. Almost every archetype in Slay the Spire has an encounter that will counter it. Inflame because its the ironclads equivilent to Defragment and footwork. Heavy Blade is crazy good with this strategy. Shockwave is a Skill card for the Ironclad. Bossy Relics Makes all relic drops a pick-from-3. If your IC isn’t ramping to at least 3 str, it’s going to be very tough to win anyways. Members Online. no-sound_somuch_fury • 4 yr. Enemy has attack numbers above. Infinite Combo. 4. What we think of Twin Strike. Enemy has attack numbers above. Energy relic and non energy relic usually work as same in all fights. Combust is definitely still on the weaker side in Ironclad's pool, but it is not useless. Reaper is a Rare Attack card for the Ironclad. This damage cannot be blocked. Spot Weakness 1 Cost Uncommon Ironclad Skill Increase the base damage of your hand's Attack cards by 2 for this combat. Completely agree - I have tried to make Anger work every way possible. Weekly Patch 21: Channel Lightning Immolate card buff: Adds a Burn to. Disarm is a Skill card for the Ironclad. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Exhaust. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. It deals 3 damage to random enemy 3 times. Everyone create your idea for a super Gimmicky card that will either be OP or complete trash upvotes. This was just a weird, very clear issue. Enemy has attack numbers above. But yeah on hallway fights it's a bit underwhelming. Armaments is a Skill card for the Ironclad. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). I'd argue that a good player can beat ascension 0 even with very bad luck without trouble. I then applied. Glad we did the offensive play yesterday!Spot Weakness ++ - Applies 1 Weak. Slay the Spire.